FUNDAMENTALS OF COMPUTER GRAPHICS AND IMAGEPROCESSING: Calculate Bezier curve pixel coordinate X and Y for t=0,20 andcontrol points: P0 (-14; -18), P1 (-5; -1), P2 (-7; -17), P3(4;11), P4 (1; -1), P5 (8; 17), P6 (18; -9) . . .
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